In the 1000ad turn based strategy war game, a small town that lives off the land is destined for greatness. Builders, toolmakers, weapon makers,explorers and an army work to expand their civilization. The player is the overall manager who is intended to see his town grow into a formidable city. The main economic activities that enrich the population in 1000ad are hunting, farming and trading. The turn based strategy means that after every turn which is IRA equivalent to one month, the town is elevated in its economic resources. The turn based progress is synonymous with the evolution of a civilization.
The gamer is able to amass builders and army units for each town. When the town becomes big enough to conquer other lands, the war aspect of the browser game emerges. But preceding that is the period of empire building that expands mining,farming and hunting over mountains, plains and forests. The basic resources of food and wood are used to get iron and gold. All the resources are used up by the buildings, builders, toolmakers and the armies. The town begins to have a bustling population. The turn based strategy aims at constructing a fortified city with a great wall and towers. An army is then supplied with weapons and food rations.
The whole business of building the empire is concluded within 300 to 500 turns. Points and resources are gained by how efficiently the turn based strategy is used. At that point the city forms alliances with other cities, which means other gamers in the multiplayer strategy game. Those alliances warm up to a showdown of war with other alliances. They train their army units and refine their research on all aspects of living. The research is done in constructions known as mate towers. This element of research is consistent with warrior civilizations in history. It makes 1000ad a realistic historical war game. Some of the weapons are for Paladins, Vikings and Japanese swordsmen. There is a lot of exploration by horsemen who scale the mountains, forests and plains. The turn based strategy is seasonal with farming from April to November and hunting on the winter.
The gamer must manage all industrial and political aspects. He must make sure that people don't freeze during winter as well as choosing the right alliances. Once the army is trained and all resources are ready, conquering can begin.
The decree of war heralds the assembling of soldiers who have mastered different weaponry. 1000ad has swordsmen, macemen, crossbowmen, archers, other horsemen and even kung fu warriors. The strategy war game provisions for training on the different fighters by allocating necessary resources. Therefore having many warriors does not mean winning the war. If resources were not acquired during the turn based construction, then the soldiers cannot be adequately supplied. The multiplayer strategy game is based on the logic that if an alliance has the most attack points then they will ultimately be victorious. At such a point, the strategy war game is over and the land is conquered. The move is similar to a checkmate. About the Author
Jack Jones is the author of this article on Text Based Game.
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