Monday, March 19, 2012

Browser Based Multiplayer War Game

   by Jones Jack.in Entertainment / Celebrities    (submitted 2012-02-17)

There is new action on the internet with a browser based game for strategic war. Set in the middle ages, it chronicles the formation of civilizations through industry and regionally through conquest. The players must learn how to forge a civilization by exploiting natural resources. The industries used are farming, mining, hunting and construction. The developments are turn based spanning across land in the mountains, plains and forests. Land is what the builders sweat for and bleed for when being conquered. All aspects of the browser game are plausible based on a historical study of civilizations. Certain strategic resources and industrial culture are necessary to establish the city.

The gamer is able to amass builders and army units for each town. When the town becomes big enough to conquer other lands, the war aspect of the browser game emerges. But preceding that is the period of empire building that expands mining,farming and hunting over mountains, plains and forests. The basic resources of food and wood are used to get iron and gold. All the resources are used up by the buildings, builders, toolmakers and the armies. The town begins to have a bustling population. The turn based strategy aims at constructing a fortified city with a great wall and towers. An army is then supplied with weapons and food rations.

The whole business of building the empire is concluded within 300 to 500 turns. Points and resources are gained by how efficiently the turn based strategy is used. At that point the city forms alliances with other cities, which means other gamers in the multiplayer strategy game. Those alliances warm up to a showdown of war with other alliances. They train their army units and refine their research on all aspects of living. The research is done in constructions known as mate towers. This element of research is consistent with warrior civilizations in history. It makes 1000ad a realistic historical war game. Some of the weapons are for Paladins, Vikings and Japanese swordsmen. There is a lot of exploration by horsemen who scale the mountains, forests and plains. The turn based strategy is seasonal with farming from April to November and hunting on the winter.

The gamer must manage all industrial and political aspects. He must make sure that people don't freeze during winter as well as choosing the right alliances. Once the army is trained and all resources are ready, conquering can begin.

The art of war many times requires the players to be underhanded. For example the alliance may use a thief to spy or use catapults to destroy populations instead of the army. An alliance may decide not to conquer a new land. Instead they may set it on fire or rob it to halt its progress. No holds are barred in the medieval war game. Sometimes use of strategy may compensate for lack of resources. Being diplomatic is also important in the strategy war game. To avoid losing to an unmatched rival, the player should swiftly acquire a password to join an alliance. About the Author

Jack Jones is the author of this article on Text Based Game.
Find more information on Turn Based Strategy here.

Jones Jack.

Jones Jack.

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